Monday, March 16, 2020

Technological Epochs in ROF

This page needs a lot of work
The Epochs of Technology GURPS Tech Level and Baseline of Tech

Techs are asynchronous in their development. Development tends to be slower than the real world for weapons.

General Tech
  • Epoch 0 882,421,944 ON to -27 ON 1-3 (Stone Age to Medieval)
  • Epoch 1 -27 ON to 273 PR
    • TL 5
    • Technology on a timeline that includes that which was in common use up to 1839 in 0 PR.
    • Electricity will be experimented with throughout epoch 1 before
    • The camera will be invented in 68 PR, preceded by the very expensive magitek light capture device in 3 PR.
    • The Telegraph is invented in 87 PR
    • The Steam locomotive is invented in 153 PR, preceded by the very expensive Magitek Carrier in 63 PR.
    • The Projector is invented in 169 PR.
    • The black and white soundless Movie is invented in 199 PR
    • The Radio is invented in 203 PR
    • Black and white talkies are invented in 213 PR
  • Epoch 2 312 PR to 603 PR
    • TL 6
    • Automobiles are invented by 383 PR
    • Mundane biplanes are invented by 428 PR
  • Epoch 3 612-Now
    • TL 7
    • Note: This is just for mundane tech that would mirror the real world. It has no basis on limiting Aeroship or magitek that could mimic equivalent weapons found further than the equivalent timelines on Earth.

Weapon Tech
Before 0 PR has a restriction being able to use analog weapons made in 1589 and before except for gunpowder weapons. The extremely early forms of them existed since -189 PR but will not take off until -27 PR in Skalovia and then select nations will be fully armed with them by 20 PR

  • 0-39 PR has a restriction of being able to use analog weapons made before 1820 on Earth
  • 39-70 PR has a restriction of being able to use analog weapons made before 1823 on Earth
  • 70-113 PR has a restriction of being able to use analog weapons made before 1827 on Earth
  • 113-141 PR has a restriction of being able to use analog weapons made before 1831 on Earth
  • 141-183 PR is restricted to weapons made before 1834 on Earth
  • 183-210 PR is restricted to weapons made before 1839
  • 210-246 PR is restricted to weapons made before 1842
  • 246-274 PR is restricted to weapons made before 1849
  • 274-293 PR is restricted to weapons made before 1856
  • 293-315 PR is restricted to weapons made before 1862
  • 315-323 PR is restricted to weapons made before 1869
  • 323-347 PR is restricted to weapons made before 1873
  • 347-361 PR is restricted to weapons made before 1889
  • 361-392 PR is restricted to weapons made before 1898
  • 392-452 PR is restricted to weapons made before 1908
  • 463-503 PR is restricted to weapons made before 1917
  • 503-542 PR is restricted to weapons made before 1928
  • 542-576 PR is restricted to weapons made before 1939
  • 576-590 PR is restricted to weapons made before 1945
  • 590-612 PR is restricted to weapons made before 1957
  • 612-621 PR is restricted to weapons made before 1969


Note: Magitek is not restricted to this for things that resemble later creations. They will be rarer and more expensive by 100x as a baseline.


What does this mean for playing the game? Essentially if you are using GURPS's supplements or a homebrew then the mundane tech of ROF is limited to what was made in that max year. Realistically, technology is changing over time in the world as well. There probably are the first attempts of a cartridge fed rifle as far back as 212 PR.
Why did you make it like this? I'm going for a specific feel for a world that is both high fantasy but evocative of the real world in multiple ways. I wanted to represent Napoleonic Warfare tech to what the standard fare was in the Franco-Prussian War to World War 1 and 2 but still have magic and elements where just because the tech is there doesn't mean you have an automatic win button. There are not a ton of orthodox high fantasy settings that aren't outright steamtech-centric (which we have elements of) with the Napoleonic Era to World War 2 in mind. Games like Enter the Deadlands (very awesome setting) and Call of Cthuhlu (very in depth representation) have done this sort of timeframe on Earth and have done it very well.

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