When you come to a near-death situation, you can choose to pull the card. However, the GM will choose five things from your character sheet you stand to lose from using the card and you have to pick 1 to permanently lose. That could be a point of an attribute, a weapon, a piece of equipment, a spell, or an advantage. If it wouldn’t naturally make sense, then a devil shows up to slow down your perception of time and it will be a trade between them and you. It also has to be a thing you cannot buy back immediately and if you can buy it you are forced into having the PC live an in-game year before they could get it back via a quest or another deal.
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