Wednesday, April 29, 2020

Epoch 2 Introduction

After a big war over the homeland archipelago of the orcs where Skalovia, first drawn into the war via a disaster that concerned the Scourer pirates that have been a menace forever destroying a convoy of ships on accident when robbing them, emerges victorious and because of intervention by the kind supremacist and militant Alarian Crusader Orders (Alar is a war god) and Thrale an established harmonist and materielist power and their actions the Uhlionic Republic's image rises after three hundred years of stagnating in the world's eye as an uppity pseudopariah state. Along with this, they annex the archipelago and dissolve the twelve baronies. Great underground temples have started to rise seemingly from nowhere, all of them old temples dedicated to the old god of death, Xyz or "The Primordial" that was cast down by the new god of death Sothe. After 2 hundred of years of conflict, invasion, and a revolution the sea people, the xhenons that are sea animal people like sharks and stingrays, have started to normalize relations with the greater world and their great underwater cities that are usually inacessible to all but the water breathing xhenon start opening up. A new far away continent is found and its exploration possible colonization is just beginning. It is rather alien with strange biomes and a series of looming city-sized great towers spread across the landscape that rise above a dangerous but resource rich land. The stop of one invasion welcomes another as a far off empire, the original land that Uhlion the Broken and his cohort perfected gunpowder weaponry arrive with strange weaponry that resembles the firearms used by central Tys, the region containing the continents Xatlaxa, Aizarin, and Velas. Along with this, an even greater power may be lurking and slowly drawing forward with the name of an empire long past set to reclaim their homeland. The mundane tech level resembles mid-Victorian tech in weaponry with anachronicities across various realms of science and technology. Electricity has been fully harnessed, steam locomotives spread across the continents along with the great fleets of aeroships that slowly are transitioning from their magitek origins to mundane creation piece by piece. The phonogram, telegram, moving picture show, lightbulb, vaccine (replacing old divine and magic means), and the production line have all been invented and the slow and awkward transition of the first epoch of flame with Skalovia at the forefront is replaced with multiple rivals, big and small. Great revolutions and wars rise, organized crime becomes influential, magic and clerical hold on advancement is lessened but present, and foul monsters and beings prey upon the denizens of Tys. It is a new age and nothing stays still.

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