Anima
Anima (also known as daemons, angyls, fiends, and the like) are the avatars of an aspect of a god or anathema that are summoned into the world. They are non-sapient tools that act in an automaton fashion and often take shapes that are reminiscent of the living kinds but without the soul, life energy, or kah that living kinds have. Anima are summoned either by the worshippers or followers of a god or anathema (using either the Planar Summon or Summon Demon spell in GURPS Magic in game terms). Along with this, certain anathema can summon them directly and there have been legends of gods bringing them to life in times of need.
Anima are given their existence by the different energies running through their bodies. Those avatars of gods, often known as angyls, are powered by Will. Those avatars summoned by devil cultists are powered by the corrupting power of Wo-ehl and are known as fiends. Heka and kah can also be used to create beings like the harlequins summoned by Hekatien witches and shepard anima of Kunan.
Anima are destroyed when their energies are destroyed (usually represented by hit points in GURPS but sometimes can be specific critical spots to target or other weaknesses). This is often difficult as anima have multiple advantages on their side in a fight. They may be summoned with hardened integral armor that can stop sword cuts or even bullets. They may be summoned with the ability to fly like winged beasts or levitate and float unnaturally through constant power. They can gifted with multiple magic powers terrible and benevolent. They also do not always look like humanoid shapes and some angyls have been very disturbing even to the worshippers of the gods that summon them.
Anima can either be permanent or temporary. One example of a permanent anima are the gargoyle angyls that are placed in the holy places of Sothe to watch for his followers' final rest to not be disturbed by the malign and the greedy. However, these angyls have to repower themselves over the day and be charged with will by his worshippers to be kept in working order. Many anima are temporary and stay only as long as they are needed or as long as they can be powered. They are often gone by the end of a battle or the end of a special mission like protecting an exorcist.
Wo-ehl powered anima are the exception in that the more they kill, cause discord, or further the cause of the woehltriv and woehltan causes them to stay on the mortal plane.
When they are destroyed, their essence is lost or returned back to that which they serve as avatars.
Some powerful or very faithful worshippers have been able to summon permanent anima to watch them. This is rare and the sign of someone extremely special and unique.
Anima can act on their own but they have no inner thought process or soul to give them individuality and true living autonomy like a human or animal. It has been attempted to put intelligence into an anima but it is known as an extremely sacrilegious act and even with those like the Woehltan and Woehltriv it is not attempted. That does not mean it is impossible to transport a soul or give an anima its own individual being. Just that it is not heard about.
They are called anima because they animate aspects of the gods and anathema.
Anima Per Anathema and God
Sothe Reapers, gargoyles, undertakers
Reaper
STATS | SECONDARY STATS | |||||
ST | 16 | HP | 37 | PER | 12 | |
DX | 12 | FP | 20 | Will | 18 | |
IQ | 10 | SPD | 6 | Move | 6[5] | |
HT | 12 | Dodge | 10[9] | |||
Attacks | Skill | DMG | RNG/RCH | |||
Reap | 16 | 2d6+5 | 1 | |||
Death Touch | 14 | 1d6 per FP | C | |||
(M41)^ | Energy (1-3) | |||||
Defense | ||||||
DR 6 | All | |||||
Parry | 14 | |||||
Traits | ||||||
Combat Reflexes | Dark Vision | Flight | Fragile | Indomitable | Immunity to | |
(Color Vision) | (Max Move 6) | (Unnatural) | Mind Control | |||
Injury Tolerance | Skinny | Temperature | Unfazeable | Vacuum Support | ||
(No Blood, No Brain, | Tolerance 10 | |||||
No Vitals, Unliving) | ||||||
Spells | Skill | Cost | Maintain | DMG | Time to Cast | Dur |
Affect Spirits | 16 | 4 | 2 | _ | 2s | 1 min |
Astral Vision | 16 | 4 | 2 | _ | 1 sec | 1 min |
Death Vision | 16 | 2 | _ | _ | 3s | 1s |
Fear | 16 | 1 | _ | _ | 1s | 10 min |
Materialize | 16 | 5 | 5 | _ | 1s | 1 min |
Solidify | 16 | 50 | 10 | _ | 1s | 1 min |
Inspired by this post https://bira.github.io/octopus-carnival/gurps/2016/10/25/grim-reaper.html
Alar Paragons
Prythe Justicars, Confessors
More to come
Profiles to come as well
Reaper
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